More than a game, an epic

Furthermore,

More than game, epic:

🌋 Forget Pandemic! In addition, The fate of the community reinvents the coop with a crazy immersion in the Lord of the Rings.


The Lord of the Rings: The Destiny of the Community. Consequently, When Pandemic becomes an epic (and makes us sweat)

⚠️ Warning : For the sake of transparency towards our community, we would like to point out that this article reflects our personal opinion on the game. Meanwhile, We have not received any counterpart from the game editor. Therefore, We have acquired and tested the game independentlywithout commercial link with its publisher. Meanwhile, The opinions presented here represent our honest and impartial analysis of the game, based on our own experience.


You can listen to this article in the form of a podcast here, generated by AI. However. Moreover, And we are also on Apple Podcast & on Youtube Podcast here:

more than game, epic

The essentials in 3 points:

  • Matt Leacock masterfully enriches his Pandemic system to adapt it to the universe of Tolkien.
  • The immersion is total thanks to thematic mechanics and sumptuous equipment, including a dice tower.
  • It is a demanding. Meanwhile, long game (2-3h), where chance can be frustrating, but which provides a memorable epic tension and immense replayability.

The deception in slow motion in the Barad-Dûr tower. Therefore, and the whole table retains its breath: if the eye spots us now, everything is over.

Open the imposing box of The Lord of the Rings: The Destiny of the Community provides a unique feeling. Meanwhile, A mixture of feverish excitement and slight more than game, epic apprehension. Furthermore, We are promised an epic adventure in the field of the world. Furthermore, signed Matt Leacock – the pope of the cooperative game, the author of Pandemic. Nevertheless, Inevitably, expectations are immense.

more than game, epic

But once the equipment is deployed, the first impression can be intimidating. Moreover, The tray is magnificent, of course, but it is also tight, complex, saturated with icons and colorful paths. However, We say to ourselves: “Ouh there, it will sting. Therefore, And it stings, indeed. Consequently, But it is also what makes the charm of this game: a vast. However, rich, demanding adventure, which requires a real investment.

Z-Man Games, ASMODEE stable, proudly announces: it is the most rich “pandemic system” design of Leacock to date. For example, And after several hard parts, we can only acquire. Therefore, If you thought you were dealing with a simple Pandemic Relooke with hobbits, think again. Therefore, The more than game, epic fate of the community is a very different fun beast. Additionally, Therefore, Additionally, Therefore, which is more like the great epic strategy game than the eradication of virus.

The heart of the game remains cooperative. Moreover, But here, each player embodies two Characters from the universe (Gandalf, Aragorn, Eowyn, Legolas, etc.). It is a brilliant idea that reflects the choral nature of Tolkien’s story.

In turn, you use a “4+1” structure: four actions with one of your heroes, and only one with the other. This asymmetry opens an immense tactical field. Should Gimli be sent to clean an area while Legolas spins at the other end of the card? Coordination is more than game, epic crucial.

The final objective is to destroy the ring. Obviously. But before reaching the Mountain of Destiny, you will have to achieve three intermediate objectives, pulled at random among more than game, epic 24 cards. Gather the Elrond’s council, mobilize the Rohirrim, face the Balrog … These quests vary the parties and force you to adapt constantly. No more linear race towards Mordor!

More than game, epic

More than game, epic

The shadow extends … and it hurts

As in everything Pandemicafter your turn, the game retaliated. And he doesn’t pretend.

We draw resource cards, but we fear the terrible “the sky darkens” (the equivalent of epidemics). They climb the threat and put the worst shadow cards on top of the pickaxe. more than game. epic In other words, you know that you are going to get expensive where it has already hurt.

Then the shadow cards deploy the armies of Sauron. Orcs and more than game, epic Uruk-hai methodically advance along predefined roads, besieging free bastions. It is a relentless propagation mechanics. We must contain this oil spill under penalty of being overwhelmed.

The eye monitors you (literally)

But the most stressful mechanics are Froadon hunt. While you were warping, Frodon and Sam are progressing discreetly to the east. But Sauron’s eye seeks them.

At each turn. the eye can move to Frodon, attracting the Nazgûl like flies on a jar of honey (spoiled). If Frodon more than game, epic is spotted, he must do a hunt test by launching special dice. Each failure lowers the community’s gauge of hope. If it falls to zero, it is defeat.

The tension more than game, epic is permanent. We hold back his breath with each jet of dice. To protect Frodon, you will have to be tricky, use discretion resources, or create military diversions. By leading battles elsewhere, you can “distract” the eye. It is thematically perfect: the war of the ring serves as a shield for the secret quest for the wearer.

Total immersion and crazy equipment

The least we can say is that the immersion is total. The game succeeds in telling the more than game, epic legend in a faithful and terribly engaging way. We feel the constant pressure of danger, this desperate struggle of the weak against an overwhelming evil.

Visually, it’s a slap. The more than game, epic tray is detailed, the illustrations superb. Flying Nazgûl figurines are threatening. And special mention to the 3D dice tower representing Barad-Dûr, the fortress of Sauron. It is a spectacular gadget that adds a dramatic touch to each launch of dice. We live an epic.

Demanding, exhilarating … and sometimes frustrating

The fate of the community is a demanding game. Very demanding. The parts are long (count 2 to 3 hours) and tense. We must constantly prioritize, communicate, plan. Team cohesion is beautifully transcribed, each duo of characters with complementary roles.

But beware, the game can be brutal. There is an important part of luck. Combat dice, hunting dice, drawn cards… A bad luck can ruin a perfect more than game, epic plan.

You have to like to suffer a little. Did you think Frodon safe? And paf, the eye arises on him. Have you gathered an army more than game, epic to defend a haven? A Nazgûl flight decimates everything in the blink of an eye. This game is full of cruel twists and turns that make teeth cringe. But this is also what makes final victory all the more jubilant.

The Lord of the Rings: The Destiny of the Community. Verdict

Or: an essential. despite the nerve crises

The Lord of the Rings: The Destiny of the Community succeeds in a tour de force: to combine the best of Pandemic (Roded gameplay, tension) with the best of Tolkien (exceptional narrative and epic immersion).

It is assigned a solid 4/5. Why not 5? Mainly because of this high degree of randomness. If you are allergic to bad luck, prepare for some cold more than game, epic sweats. In addition, the game is much more complex and long than Pandemic Classic. It is aimed at players (very) invested.

In more than game, epic the end, The Lord of the Rings: The Destiny of the Community is a box. Matt Leacock delivers a ripolinée adaptation here. offering a deep game, capable of fascinating the fans of Pandemic than those of Tolkien. If you are looking for a rich, intense and immersive cooperative game, do not look. Take the challenge, defy fate! Good luck.

We liked:

  • Total thematic immersion: we East in the field of the environment, and we sweat with the community.
  • The strategic wealth and the intense cooperation required by the game (the 4+1 system is brilliant).
  • The system of various objectives which renews each part and creates a real narration.
  • The palpable tension of the FroDon hunt – stress guaranteed with each jet of dice.
  • The Barad-Dûr dice more than game. epic tower (yes, we are weak in front of the gadgets that look like).

We liked it less:

more than game, epic

  • The sometimes brutal chance which can ruin a perfect strategy on a jet of unhappy dice. Prepare your self-control.
  • The slightly overloaded and difficult to read tray during the first parts (we are still looking for the county).
  • The duration of the parties, which requires a real block of time and concentration.

It’s more for you if …

  • You love Tolkien and you are looking for the most immersive and epic playful adaptation possible.
  • You are a fan of Pandemic but you want a richer, more complex and more narrative challenge.
  • You like demanding cooperative games where victory tears tight teeth.

It’s not more for you if …

  • You are allergic at random. you tend to throw the dice (or the table) through the more than game. epic window at the slightest critical failure.
  • You are looking for a quick and easy more than game, epic game to go out for an aperitif.
  • You think that “Middle -earth” is the name of a regional shopping center.

More than a pandemic, it is a real cooperative epic. Prepare your nerves, the shadow will not give you any gifts.

Very good!

Note: 4 out of 5.


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